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Star Wars: Empire at War: Forces of Corruption | |
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Developer(s) | Petroglyph |
Publisher(s) | LucasArts |
Director(s) | Joseph Bostic |
Producer(s) | Michael Duane Fetterman |
Designer(s) | Christopher M. Rubyor |
Programmer(s) | André Arsenault |
Artist(s) | Gary Cox |
Writer(s) | Patrick Pannullo |
Composer(s) | Frank Klepacki |
Series | Star Wars |
Engine | Alamo |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | Real-time strategy |
Mode(s) | Single-player, Multiplayer |
- Star Wars Force Of Corruption Mod Folder
- Star Wars Empire At War Forces Of Corruption Mods How To Install
- Star Wars Forces Of Corruption Mods Steam
Star Wars: Empire at War: Forces of Corruption is an expansion pack for the computer gameStar Wars: Empire at War released in October 2006. It adds the 'Zann Consortium' as a third faction in addition to a number of new features.
Gameplay[edit]
For further information see Star Wars: Empire at War Gameplay
A screenshot of the Galactic map during gameplay (playing as the Zann Consortium)
Star Wars: Empire at War: Forces of Corruption adds the organized crime syndicate the Zann Consortium as a third faction. Pirates had previously been present in the game, but as a type of moderately-armed 'speed bump' to progression in the war between Empire and Rebellion. The Zann Consortium is a new faction, neither good or evil, but willing to go to any lengths for a profit.
The Consortium has a full-fledged campaign that is set in the background of the film trilogy. Its specialty is 'corruption': it can conquer planets traditionally, but also gain bonuses from enemy-controlled worlds by having its infiltrators conduct any of several kinds of missions such as bribery, sabotage or piracy. Several mission types cause a small battle. It also has a mish-mash set of original units: A ring of raiders, renegades and ruffians eventually expands to eclectic exotic equipment as the Consortium appropriates everything it can lay its hands on. Crowd-pleasers include Rancor riders, surviving Droidekas and, if a 'slavery' mission is performed on the forest moon of Endor, suicide bomberEwoks.
The Rebel Alliance and the Empire receive new units and changes to existing ones. Corruption also introduces the ability to position structures and units on a planet's surface, pre-select starting units during space or ground battles, mobile build pads and transport ships for ground battles, the ability to repair space station hardpoints, and orbital bombardment from capital ships.[1]
The Galactic conquest mode includes new planets, with the added feature of non-conquest goals.[1] The skirmish mode includes maps for the new planets alongside the previous maps, with the optional feature of having a third player on the map.[1]Corruption includes 12 new planets: Dathomir, Mandalore, Hypori, Myrkr, Felucia, Honoghr, Kamino, Mustafar, Muunilinst, Saleucami, The Maw, and Utapau.[2]Alderaan is now an asteroid field and Bespin has a new ground landscape. Some planets now have infantry- and light vehicle-only terrain, and damaging terrain. New vehicles are also available, most drawn from the books and comics taking place after or between the original saga. These include three phases of the Empire's Dark Trooper, Lancet Aerial Artillery, the TIE Defender, and the Super Star Destroyer Executor. Many of the new units and planets included in the game are incorporated from the Star Wars expanded universe.
Plot[edit]
The campaign story begins just prior to the Battle of Yavin; as the game progresses, events from the Star Wars films occur, such as the Battle of Endor. The tutorial mission sets up the main campaign plot, showing Tyber Zann’s imprisonment for stealing a Sithartifact from Jabba the Hutt. The actual campaign story begins with Tyber Zann, the leader of the Zann Consortium, being rescued from imprisonment on Kessel with help from Urai Fen, his loyal friend and lieutenant of the mercenary army he built over the years; Fen himself arrived on Kessel with the help of Han Solo and Chewbacca. The four of them then escape aboard the Millennium Falcon.
While re-establishing his headquarters, Tyber goes to Yavin IV after the Death Star destruction, where he learns of the Emperor’s hidden treasury vaults and designs for a new Super Star Destroyer. After renewed conflict with Jabba the Hutt, Tyber sends Urai to capture Jabba's communications outpost on Saleucami and then goes to the factory world of Hypori, where he takes control of Jabba’s Droidekafactory, bribes the bounty hunter Bossk, and negotiates a truce with Jabba (both sides cease attacks, plus Jabba withdraws his bounty on Tyber and surrenders the planets Saleucami and Hypori). To unlock the secrets of the artifact, Tyber and Urai Fen go to Dathomir to find a dark-side Force user. They eventually free the witch Silri along with the other Nightsisters (both of whom are adept at the dark side of the Force). After killing the imperial governor, Tyber, Urai and Silri escape the planet and return to the Consortium's stronghold on Ryloth. Prince Xizor, the head of Black Sun crime syndicate, agrees to arrange a meeting between Tyber and an Imperial contact to sell the artifact. In return, Tyber is to steal some valuable Tibanna gas from the planet Bespin; with help from the bounty hunter IG-88, Tyber implicates the Black Sun, and watches Darth Vader finish them off.
Later, Grand Admiral Thrawn and Tyber (in his new flagship, the Merciless) clash in space above Imperial planet Carida. During the battle, Bossk steals the artifact and heads towards Thrawn's ship, the Star Destroyer Admonitor. Thrawn retreats shortly after, however Tyber planted a tracking device on the artifact earlier, allowing him to track it to Coruscant where he, Urai, and Silri raid the Emperor's personal data center, retrieving the Sith artifact and obtaining passcodes for the Emperor's flagship, the under-construction Eclipse-class Super Star Destroyer.
After the destruction of the Death Star II, Tyber and his forces assault the Eclipse over Kuat; he is joined by the Rebel Alliance fleet who want to destroy the Eclipse, but he boards it and uses it to repel both Imperial and Rebel forces. Despite a malfunction with the Eclipse’s super-laser and the arrival of the Imperial Super Star Destroyer Annihilator, Consortium forces repel all opposition and eventually defeat both enemy fleets; he then uses the Eclipse’s computer to track the Emperor’s vaults, before abandoning the ship. Meanwhile, Silri uses the Sith artifact to locate an ancient Sith army frozen in carbonite; the story ends with Silri piloting a Consortium shuttle to an unknown world, and uncovering the Sith army. The army itself seems to be from Revan’s infinite army in Star Wars: Knights of the Old Republic, making it over 4,000 years old.
Development and marketing[edit]
Forces of Corruption uses Alamo, the same game engine as the original Star Wars: Empire at War. Higher resolution textures for better graphics are included in the expansion, and larger maps (30% - 40% bigger) have been included.[3]
Following the announcement of the game, Star Wars: Empire at War: Forces of Corruption was shown at LucasArts' booth during E3 2006. A single player demo was made available, which featured a single tutorial-mission; the player had to corrupt the planet of Mandalore, establish a black market on Nal Hutta, and take over the planet of Kamino.[4] The game was later released on October 24, 2006 in the United States. Following the release of Forces of Corruption, LucasArts and Petroglyph released the first patch for the game, which included many minor fixes.[5]
Reception[edit]
Reception | ||||||||||||||||||||||||||||||||
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Forces of Corruption was met with positive reception, as GameRankings gave it a score of 77%,[6] while Metacritic gave it 75 out of 100.[7]
The Australian video game talk show Good Game's two reviewers gave the game a 6/10 and 7/10.[18]
References[edit]
- ^ abcInfo taken from game
- ^List of new planets from game manual
- ^All information taken from the Forces of Corruption trailer and starwars.com
- ^'Archived copy'. Archived from the original on 2016-03-03. Retrieved 2006-10-06.CS1 maint: Archived copy as title (link)
- ^Forces of Corruption 1.1 download[permanent dead link]
- ^ ab'Star Wars: Empire at War: Forces of Corruption for PC'. GameRankings. CBS Interactive. Retrieved August 30, 2014.
- ^ ab'Star Wars: Empire at War: Forces of Corruption for PC Reviews'. Metacritic. CBS Interactive. Retrieved August 30, 2014.
- ^Rossignol, Jim (December 7, 2006). 'Star Wars Empire At War: Forces Of Corruption'. Eurogamer. Retrieved August 30, 2014.
- ^Miller, Matt (December 2006). 'Star Wars: Empire at War: Forces of Corruption'. Game Informer (164). Archived from the original on April 17, 2009. Retrieved August 30, 2014.
- ^The Watcher (November 1, 2006). 'Review: Star Wars: Empire at War - Forces of Corruption'. GamePro. Archived from the original on May 15, 2007. Retrieved August 30, 2014.
- ^Ocampo, Jason (October 25, 2006). 'Star Wars: Empire at War: Forces of Corruption Review'. GameSpot. Retrieved August 30, 2014.
- ^Rausch, Allen 'Delsyn' (October 31, 2006). 'GameSpy: Star Wars: Empire at War -- forces of Corruption'. GameSpy. Retrieved August 30, 2014.
- ^Knutson, Michael (November 1, 2006). 'Star Wars Empire at War: Forces of Corruption - PC - Review'. GameZone. Archived from the original on October 4, 2008. Retrieved August 30, 2014.
- ^Butts, Steve (October 24, 2006). 'Star Wars: Empire at War - Forces of Corruption Review'. IGN. Retrieved August 30, 2014.
- ^Kalogeropoulos, Tristan (November 22, 2006). 'Star Wars Empire at War: Forces of Corruption Review'. PALGN. Retrieved August 30, 2014.[dead link]
- ^'Star Wars: Empire at War: Forces of Corruption'. PC Gamer: 83. January 2007.
- ^Bemis, Greg (2006). 'Star Wars: Empire at War: Forces of Corruption'. X-Play. Archived from the original on December 8, 2006. Retrieved August 30, 2014.
- ^'Good Game stories - Empire at War - Forces of Corruption'. Australian Broadcasting Corporation. November 7, 2006.
Star Wars Force Of Corruption Mod Folder
External links[edit]
- Star Wars: Empire at War: Forces of Corruption at MobyGames
- Star Wars: Empire at War: Forces of Corruption at Wookieepedia
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Star_Wars:_Empire_at_War:_Forces_of_Corruption&oldid=903857686'
The strategy game Star Wars: Empire at War allowed a look at the Galactic conflict with two sides, representing the bright and dark side of the force. In Forces of Corruption -the official supplement to hit the first quarter of 2006 will be announced in one fraction that using corruption, will take care of its own interests.
Action debut extension begins shortly after the events that took place in the original. The first death star is a huge space station sowing terror in the Galaxy-was destroyed by the forces of the rebellion. The resulting confusion decides to use a certain Tiber Zann, who intends to become the biggest criminal in the Galaxy since Jabba the Hutt.
Note: The Demo allows for single-player gameplay. Contains one mission to transition.
Report problems with download to [email protected]
see morePopular files for Star Wars: Empire at War - Forces of Corruption
Name | Type | Size | Date | Total | 7 days |
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Star Wars: Empire at War - Forces of Corruption - 64-bit RAM-Fix | patch | 84.2 KB | 11/20/2009 | 15.7K | 67 |
Star Wars: Empire at War - Forces of Corruption - Republic at War 1.1.5 | mod | 1575.6 MB | 8/8/2013 | 29.7K | 35 |
Star Wars: Empire at War - Forces of Corruption - Imperial Civil War v.2.2.5 | mod | 1617.2 MB | 7/15/2018 | 10.7K | 22 |
Star Wars: Empire at War - Forces of Corruption - v.1.1 | patch | 20.1 MB | 12/15/2006 | 8.8K | 21 |
Star Wars: Empire at War - Forces of Corruption - New Jedi Order Compilation v.20042018 | mod | 2457 MB | 8/1/2018 | 745 | 18 |
Star Wars: Empire at War - Forces of Corruption - Empire at war - Enhanced Campaigns Mod v.1.2 | mod | 847.7 MB | 4/13/2018 | 1K | 13 |
Star Wars: Empire at War - Forces of Corruption - Absolute Chaos v.2.0.11 | mod | 359 MB | 6/4/2018 | 957 | 12 |
Star Wars: Empire at War - Forces of Corruption - Ultimate Galactic Conquest Custom Edition (UGC CE) v.1072018 | mod | 643.6 MB | 9/6/2018 | 756 | 11 |
Star Wars: Empire at War - Forces of Corruption - Mass Effect at War v.1.4.4 | mod | 1482.9 MB | 12/4/2017 | 1.3K | 11 |
Star Wars: Empire at War - Forces of Corruption - Battlestar Galactica: War of the Colonies v.0.8.5 | mod | 1096.7 MB | 7/12/2017 | 2.1K | 11 |
Star Wars: Empire at War - Forces of Corruption - Elite's Conflict Mod v.1.2 beta | mod | 302.5 MB | 3/18/2017 | 1.7K | 11 |
Star Wars: Empire at War - Forces of Corruption - Babylon 5 At War v.2.0 | mod | 1347.7 MB | 7/12/2017 | 855 | 9 |
Star Wars: Empire at War - Forces of Corruption - Absolute Corruption v.2.4 | mod | 218.3 MB | 3/1/2015 | 6.7K | 8 |
Star Wars: Empire at War - Forces of Corruption - Knights of the Old Empire v.14102016 | mod | 1265.1 MB | 3/18/2017 | 10.2K | 8 |
Star Wars: Empire at War - Forces of Corruption | demo | 605.5 MB | 10/6/2006 | 4K | 8 |
Star Wars: Empire at War - Forces of Corruption - A Galaxy Shattered v.0.35 | mod | 1805 MB | 6/4/2018 | 759 | 6 |
From Germany
I want to start 'Star Wars: Empire at War Force of Corruption' instead of 'Star Wars: Empire at war'. How can I achieve this?
No posts in this topic were marked as the solution yet. If you can help, add your reply
Plokite_Wolf
Plokite_Wolf Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.From Croatia
DerMoritz98: I want to start 'Star Wars: Empire at War Force of Corruption' instead of 'Star Wars: Empire at war'. How can I achieve this?
Either launch it through its shortcut (leads to swfoc.exe) or, if you're on Galaxy, instead of Play, click on More -> Star Wars - Empire at War - Forces of Corruption. Your hours will still be logged as normal if you're doing it through Galaxy.DerMoritz98
DerMoritz98 Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.From Germany
DerMoritz98: I want to start 'Star Wars: Empire at War Force of Corruption' instead of 'Star Wars: Empire at war'. How can I achieve this?
Plokite_Wolf: Either launch it through its shortcut (leads to swfoc.exe) or, if you're on Galaxy, instead of Play, click on More -> Star Wars - Empire at War - Forces of Corruption. Your hours will still be logged as normal if you're doing it through Galaxy. Yea, but I want to play 'Star Wars: Empire at War Force of Corruption' when I click the Play Button. Can I achieve this with a Parameter?Plokite_Wolf
Plokite_Wolf Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.From Croatia
DerMoritz98: Yea, but I want to play 'Star Wars: Empire at War Force of Corruption' when I click the Play Button. Can I achieve this with a Parameter?
Sadly, no. As much as I'd like to change that myself for, say, Stronghold Crusader HD that has a similar situation, there's no way to do that right now.DerMoritz98
DerMoritz98 Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.From Germany
DerMoritz98: Yea, but I want to play 'Star Wars: Empire at War Force of Corruption' when I click the Play Button. Can I achieve this with a Parameter?
Plokite_Wolf: Star Wars Empire At War Forces Of Corruption Mods How To Install
Sadly, no. As much as I'd like to change that myself for, say, Stronghold Crusader HD that has a similar situation, there's no way to do that right now. Ok, I thought so, because when you want to install EAW mods you also need to redirect to your mods folder and I thought you can achieve this with the start parameter.I guess I have to launch the swfoc.exe.exe, thanks for your help.
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Star Wars™: Empire at War GoldStar Wars: Empire at War: Forces of Corruption
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Star Wars: Empire at War: Forces of Corruption is an expansion of Star Wars: Empire at War. It was announced on May 9, 2006 at E3. The expansion adds several new maps and units, as well as an additional storyline revolving around the conquest of Tyber Zann and new types of gameplay, including playing as the Zann Consortium, a powerful crime organization and syndicate. It was released on October 24, 2006 in North America and later released with the base game as Star Wars: Empire At War Gold Pack on Steam on 25 May 2010. It was also Matthew Sloan's first game to voice Darth Vader.
Opening CrawlEdit
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GameplayEdit
CampaignEdit
The campaign follows the conquest of the intergalactic crime lord, Tyber Zann, and his underworld organization, the Zann Consortium between the events of the destruction of the first and second Death Star and right up to the climactic theft of the Eclipse, an Eclipse-class dreadnought. Tyber Zann corrupts planets with his Defilers in order to obtain information of the other two factions, sabotage, and to gain credits. In the campaign, Tyber also tries to unlock the secrets of an ancient Sith holocron, which Silri later uses to find the ancient Carbonite Sith Army.
Galactic ConquestEdit
Galactic Conquest gameplay remains very similar to the original Star Wars: Empire at War with a few major changes. The Zann Consortium's new corruption element is a new feature which provides bonuses to the competing factions in addition to the benefits provided to the Zann Consortium. Units produced from Cantinas and using bounty hunters to neutralize heroes cost significantly less on corrupted planets. As an additional bonus to Rebels, smugglers do not expire on corrupted worlds. Also, the original Death Star no longer appears, being replaced by the second one after being destroyed in the original game. The same goes for Red Squadron, which has been reformed into Rogue Squadron. Alderaan is now an asteroid field. Rather than being mod-only, as in the first game, the Executor now is fully playable in Galactic Conquest mode, and is the most powerful combat unit in the game. Also, when a faction wins the war (e.g., all enemy planets are captured/destroyed, both enemy leaders are killed, etc.) there is no end cutscene; the game instead skips immediately to the credits, unlike in the last game. However, this may be due to the fact that, unlike in the last game, there is now only one story mode (Zann Consortium) and thus one end cutscene for both the story and Galactic Conquest, which, in the case of the latter, may not be an appropriate ending based on the way the player won the mode.
SkirmishEdit
Skirmish has been changed slightly, while still keeping to the original game. One major difference is 3 faction battles, and the ability to fight the same faction (mirror battles).
Land skirmish battles feature a new base building mechanic – outposts. Outposts can be captured like buildpads. Once captured, outposts build one of 3 structures, depending on the faction. The Mining Facility and Hutt Palace can be built by any faction while the other structure is unique to each faction: Repulsorlift Jammer (Zann Consortium only), Uplink Station (Rebellion only), and M-68 planetary magnapulse cannon (Empire only).
Space skirmish battles are also similar to Empire at War, with some differences. When an outpost is captured by the Zann Consortium, it can build a Venator-class Star Destroyer instead of the Interceptor-class Frigate that the Rebels and Imperials get.
MultiplayerEdit
Mulitplayer has advanced since the original game, bringing in new maps and new teams. Players using the same version as you appear in blue, orange for password only games and red for locked games.
Critical reactionEdit
While many critics and gamers welcomed the new expansion, some decried it as being overly buggy—one particularly glaring bug that was pointed out often was the announcement of a ysalamiri cage constructing when an enemy fleet was incoming. Also, Garm Bel Iblis's 'shield flare' ability can glitch and cause the particle to remain for the duration of the battle. Both of these glitches were fixed in the 1.1 patch.
A less noticeable but equally glaring error was where only the cannon barrel of the Imperial Bp.2 Anti-Infantry Turret would rotate when targeting and firing on a nearby enemy, but in the base game the entire top of the turret rotates properly, leaving few possible explanations.
There was even a bug where, in campaign, the player loses his or her main characters and cannot continue. This was fixed in a patch.
AppearancesEdit
By typeCharacters | Creatures | Droid models | Events | Locations |
Organizations and titles | Sentient species | Vehicles and vessels | Weapons and technology | Miscellanea |
Characters
Hero charactersNote that these heroes and units are in addition to the units in Star Wars: Empire at War. Heroes are listed with their vessel's name. Rebel Alliance
Galactic Empire
Zann Consortium
Other characters
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Creatures
Events
|
Locations
|
Organizations and titles
|
Sentient species
|
Vehicles and vessels
Land unitsGalactic Empire
Rebel Alliance
Zann Consortium
Space unitsGalactic EmpireRebel AllianceZann Consortium
Other
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Weapons and technology
Buildings and structures
|
Miscellanea
AbilitiesMany of these abilities are only available for specific units.
|
ExtrasEdit
- Strategically position buildings and units on a planet to protect key choke points
- 5 new buildable structures during skirmishes
- Land transport units for all factions
- 3 way Space, Land, and Galactic Conquest battles
- Ship and space station repair
- Ability to pass by systems undetected using bribery (Zann Consortium only)
- Interior missions
- Death Star II can fire on capital ships and planets.
- The Zann Consortium is able to build some enemy unit types after acquiring them in a piracy mission.
- Capital Ships can perform orbital bombardments. Orbital bombardment can be purchased in land skirmishes like bombing runs. Player must wait for bombardment in land tactical battles.
- Infantry bunkers able to hold several units.
Cut contentEdit
The following items were cut from the final version of the game, but are still mentioned in some of the game files. Some of these items are restored via mods.
- Rattatak(Land map included)
- A Rancor Barge
- Scavenger droid(Useable via the map editor)
- A counter-Defiler diplomat unit
- A Rancor stimulant
- Upgrades to the Consortium Palace
- The ability to board and capture enemy ships (Retained for a tutorial mission)
- Blockade Corruption option
- 3-way faction battles in GC
ScreenshotsEdit
Tyber Zann's forces attacking Imperial forces.
Plasma tanks firing.
A fleet, belonging to the Zann Consortium faction.
A space battle between Imperial, Rebel, and Zann Consortium forces.
Zann Consortium ships.
A Juggernaut on Kamino.
A Rebel Alliance orbital bombardment.
Wookieepedia has 6 audio files related to Star Wars: Empire at War: Forces of Corruption.
BibliographyEdit
- 'The Rebel Bruiser'--Star Wars Insider 152
Star Wars Forces Of Corruption Mods Steam
External linksEdit
- Star Wars: Empire at War: Forces of Corruption on Wikipedia
- Star Wars Empire at War: Forces of Corruption Trailer on StarWars.com(content now obsolete; backup link)
- LucasArts Unveils 2006 Star Wars Titles on StarWars.com(content now obsolete; backup link)
- My Name Is Tyber Zann on StarWars.com(content now obsolete; backup link)
- Corrupting a Galaxy: A Forces of Corruption Diary on StarWars.com(content now obsolete; backup link)
- Playing the Corrupt Side on StarWars.com(content now obsolete; backup link)
- Improvement Through Corruption: A Forces of Corruption Diary on StarWars.com(content now obsolete; backup link)
- Arsenal of Corruption on StarWars.com(content now obsolete; backup link)
- Multiplayer -- Spread the Corruption: A Forces of Corruption Diary on StarWars.com(content now obsolete; backup link)
- Star Wars Empire at War: Forces of Corruption Out Now! on StarWars.com(content now obsolete; backup link)
- Star Wars: Empire at War - Forces of Corruption on MobyGames