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Discussion in 'General RPG Discussion' started by DrattedTin, Jan 9, 2003.
Page 11 of 23
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From United States
I know there is another thread about the crypt puzzle, but my problem is not with the solving process. It's with the runes. You see, this is the second time I have tried to play this game. It is also the second time I have gotten stuck on this part because I can't find that sixth stone. It's kind of annoying, but I'm sure there is some solution.
Can anybody offer some help? Are the runes even in the same locations every time, or is their placement random? None of the walkthroughs I've seen have been helpful in this regard.
Also: I can't seem to open all the doors in the second level of the crypt. Are there keys for these, or can they only be opened through the use of lockpicks?
Can anybody offer some help? Are the runes even in the same locations every time, or is their placement random? None of the walkthroughs I've seen have been helpful in this regard.
Also: I can't seem to open all the doors in the second level of the crypt. Are there keys for these, or can they only be opened through the use of lockpicks?
This question / problem has been solved by Curunauth
Curunauth
Curunauth Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.From United States
Posted March 23, 2011
The runes are always in the same locations. The extremely thorough RPGdot Unofficial Guide has the locations both in the walkthrough and listed in their annotated level maps:
You can get it in PDF form here:
http://www.reverendphil.com/dump/Arx_Guide_v1.11.zip
( via http://www.ttlg.com/forums/showthread.php?t=101418&page=2 )
If you have trouble finding something listed in the guide (or for the very few things it may be missing), you can probably find a demo of it being done in LythaJuliania's (also very thorough, as well as entertaining) Let's Play on YouTube . . . this one would take a lot of watching though, since they're all over the crypt and that encompasses 14 videos starting with #54:
http://www.youtube.com/watch?v=8jF3EY8gt24
(Oh, she missed one of the runes too, actually. It's easy to do.)
You can get it in PDF form here:
http://www.reverendphil.com/dump/Arx_Guide_v1.11.zip
( via http://www.ttlg.com/forums/showthread.php?t=101418&page=2 )
If you have trouble finding something listed in the guide (or for the very few things it may be missing), you can probably find a demo of it being done in LythaJuliania's (also very thorough, as well as entertaining) Let's Play on YouTube . . . this one would take a lot of watching though, since they're all over the crypt and that encompasses 14 videos starting with #54:
http://www.youtube.com/watch?v=8jF3EY8gt24
(Oh, she missed one of the runes too, actually. It's easy to do.)
Daedalus1138
Daedalus1138 Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.From United States
Curunauth: The runes are always in the same locations. The extremely thorough RPGdot Unofficial Guide has the locations both in the walkthrough and listed in their annotated level maps:
You can get it in PDF form here:
http://www.reverendphil.com/dump/Arx_Guide_v1.11.zip
( via http://www.ttlg.com/forums/showthread.php?t=101418&page=2 )
If you have trouble finding something listed in the guide (or for the very few things it may be missing), you can probably find a demo of it being done in LythaJuliania's (also very thorough, as well as entertaining) Let's Play on YouTube . . . this one would take a lot of watching though, since they're all over the crypt and that encompasses 14 videos starting with #54:
http://www.youtube.com/watch?v=8jF3EY8gt24
(Oh, she missed one of the runes too, actually. It's easy to do.)
Thank you very, very much. The guide helped. I finally found the stinking thing. Again, thank you.You can get it in PDF form here:
http://www.reverendphil.com/dump/Arx_Guide_v1.11.zip
( via http://www.ttlg.com/forums/showthread.php?t=101418&page=2 )
If you have trouble finding something listed in the guide (or for the very few things it may be missing), you can probably find a demo of it being done in LythaJuliania's (also very thorough, as well as entertaining) Let's Play on YouTube . . . this one would take a lot of watching though, since they're all over the crypt and that encompasses 14 videos starting with #54:
http://www.youtube.com/watch?v=8jF3EY8gt24
(Oh, she missed one of the runes too, actually. It's easy to do.)
Curunauth
Curunauth Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.From United States
No probs, glad to help. :-)
Enjoy your upcoming surprise! *evil grin*
Enjoy your upcoming surprise! *evil grin*
Nostalgick
Nostalgick Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.From United States
Curunauth: The runes are always in the same locations. The extremely thorough RPGdot Unofficial Guide has the locations both in the walkthrough and listed in their annotated level maps:
You can get it in PDF form here:
http://www.reverendphil.com/dump/Arx_Guide_v1.11.zip
( via http://www.ttlg.com/forums/showthread.php?t=101418&page=2 )
If you have trouble finding something listed in the guide (or for the very few things it may be missing), you can probably find a demo of it being done in LythaJuliania's (also very thorough, as well as entertaining) Let's Play on YouTube . . . this one would take a lot of watching though, since they're all over the crypt and that encompasses 14 videos starting with #54:
http://www.youtube.com/watch?v=8jF3EY8gt24
(Oh, she missed one of the runes too, actually. It's easy to do.)
The guide link doesn't work anymore, can you please post it again or something? I can't find my 5th crypt rune at the moment :(You can get it in PDF form here:
http://www.reverendphil.com/dump/Arx_Guide_v1.11.zip
( via http://www.ttlg.com/forums/showthread.php?t=101418&page=2 )
If you have trouble finding something listed in the guide (or for the very few things it may be missing), you can probably find a demo of it being done in LythaJuliania's (also very thorough, as well as entertaining) Let's Play on YouTube . . . this one would take a lot of watching though, since they're all over the crypt and that encompasses 14 videos starting with #54:
http://www.youtube.com/watch?v=8jF3EY8gt24
(Oh, she missed one of the runes too, actually. It's easy to do.)
Pajama
Pajama Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.From United Kingdom
Curunauth: The runes are always in the same locations. The extremely thorough RPGdot Unofficial Guide has the locations both in the walkthrough and listed in their annotated level maps:
You can get it in PDF form here:
http://www.reverendphil.com/dump/Arx_Guide_v1.11.zip
( via http://www.ttlg.com/forums/showthread.php?t=101418&page=2 )
If you have trouble finding something listed in the guide (or for the very few things it may be missing), you can probably find a demo of it being done in LythaJuliania's (also very thorough, as well as entertaining) Let's Play on YouTube . . . this one would take a lot of watching though, since they're all over the crypt and that encompasses 14 videos starting with #54:
http://www.youtube.com/watch?v=8jF3EY8gt24
(Oh, she missed one of the runes too, actually. It's easy to do.)
Nostalgick: The guide link doesn't work anymore, can you please post it again or something? I can't find my 5th crypt rune at the moment :( If you go to the forums via the second link the OP posted and go to message 44 by Brethren, a working link is included in his/her post. Hope this helps :)You can get it in PDF form here:
http://www.reverendphil.com/dump/Arx_Guide_v1.11.zip
( via http://www.ttlg.com/forums/showthread.php?t=101418&page=2 )
If you have trouble finding something listed in the guide (or for the very few things it may be missing), you can probably find a demo of it being done in LythaJuliania's (also very thorough, as well as entertaining) Let's Play on YouTube . . . this one would take a lot of watching though, since they're all over the crypt and that encompasses 14 videos starting with #54:
http://www.youtube.com/watch?v=8jF3EY8gt24
(Oh, she missed one of the runes too, actually. It's easy to do.)
Pages:
Arx Fatalis Wiki
This is my favourite topic
Arx Fatalis
When I finished with my early impressions, I was within a stone's throw of the city of Arx, the game's main hub. What I didn't anticipate was how much the game suddenly opens up when you get there. For the game's opening act, you bounce between the first three floors - the second contains the goblin prison you wake up in, while the third features a small camp of affable troll miners - before eventually finding a way to the city, making do with the weak spiked clubs that goblins drop and any half-beaten leather armor that you're lucky to find. Once I was done with my first quest in Arx - which featured a brief revisit to the troll king - I was decked out in powerful magical armor, had a decent longsword weapon, acquired about ten more runes giving me a spellbook that was half full of handy spells (including heals, fireballs, poison cures, invisibility, and magic missiles) instead of a single cantrip for lighting torches, had unlocked the game's teleporter fast travel system, had three vendors to sell my trash to, had my own room in the castle with two storage boxes, and had access to an alchemy lab where I could brew my own healing and mana potions using the weeds I'd been picking up everywhere. It was honestly a little overwhelming: I felt like I had gone from having too little power to too much, and while the game would still continue to challenge me - there's some real tough jerks on the lower floors, and the game seemed to love dropping liches on me while I was exploring the crypts - it's amazing how quickly things just die when you're throwing fireballs and incinerate spells at them with abandon. It was later when I was also able to summon demons, levitate, slow down time, double my movement and attack speed, disable any trap magically, enchant enormous flaming swords of doom, and activate switches from a distance with telekinesis that I realized that perhaps magic was a little overpowered in this game after all.
Suffice it to say there was an enormous gulf between my experience playing the first few hours of the game for the early impressions blog and the experience almost immediately afterwards. For the better, I think: having access to all those conveniences really made me start enjoying the dungeon crawling from that point on, knowing I could just bail and warp back to town for some R&R. It's not like the best gear couldn't be found until much later - you eventually find a set of armor that the bad guys were wearing and.. dang, it's no wonder everyone's so scared of them - and many the game's puzzles and challenges were often built irrespective of what the player character's build or level might be. A great example of this, and of the type of instance that I loved conceptually but disliked immensely in practice, is the final floor of the dungeon, which was given over to the industrious dwarves so they could continue mining ever downward. If you've seen or read The Lord of the Rings, or played enough Dwarf Fortress for that matter, you could probably surmise what happened to them: they found something while digging, and that something left nothing but viscera and destruction in its wake. When you get there yourself, looking for valuable mithril to turn into a powerful god-killing weapon, you have to spend the first half of your exploration of the deserted dwarf colony running away from this invincible toothy abomination, eventually leading it into the dwarf's industrial crusher like the original Terminator movie. It takes a subsequent dip into molten lava to kill it for good (recalling the second Terminator movie, I suppose). It creates a problem that you can't solve via magic - the entire dwarven colony is housed within an anti-magic field, making me more vulnerable than I was used to - or weapons, since everything bounced off the thing's obsidian-like hide. You had to rely on your wits and speed instead, poking around the dwarven machinery for a hint of where to go next knowing that death was just behind you (provided it didn't get stuck on the level geometry again). Instances like those are what made Arx Fatalis stand out, even amongst the many other distinctive dungeon-crawler CRPGs I'd been playing this month.
Ultimately, I thoroughly enjoyed Arx Fatalis. The Arx Libertatis fan patch/remake helped, of course, as did figuring out the renderer settings to make the game buttery smooth instead of the enormous slowdown factory it became once Arx opened up with its many wandering NPCs (it was seriously so bad that I couldn't even open doors, the lag was that great). Choosing the curious magic rune-tracing system - one that could be finnicky when it came to recognizing the runes you were invoking in the air with the mouse, but saved by the pre-casting save function - over yet another clunky early '00s melee combat system was clearly the smart choice, given how versatile and powerful magic ended up becoming. Having that level of ability, where there was a spell for almost every situation that a thief or fighter would have to approach the hard and stupid way, really made me reassess how infrequently I play mages in other games. War of the worlds plane crash scene. There's also that surreal moment when you realize you're (minor spoilers) an interdimensional cop from a metaphysical universe of pure energy that is regularly sent out to prevent godlike entities from manifesting in physical dimensions like Arx that was perhaps even more intriguing than the premise of Planet Arx's sunless eternal winter forcing everyone underground. Prey's space station taken over by Vermicious Knids doesn't seem quite as far-fetched in comparison.
That's going to conclude my Arx Fatalis coverage, as well as the May Millennials feature for 2019. While I'm not sure I needed to play four decades-old CRPGs in a row, I'm glad I picked these four in particular. I think it would fair to say that many would-be CRPG developers were looking to break the stranglehold of BioWare, Black Isle, and the Infinity Engine, which at the time had the D&D license and the attention of the CRPG audience, or the dozens of semi-mindless loot RPG 'Diablo clones' that were popping up everywhere. Each of the games covered this month - Star Wars KOTOR 2: The Sith Lords, Severance: Blade of Darkness, Gothic, and Arx Fatalis - all had an emphasis on story and world-building elements and a certain subversiveness to their elevator pitches and executions, from the iconoclastic symbolism of eliminating the old guard (KOTOR 2), adapting a more deliberate and measured approach to action-RPG combat (Blade of Darkness), emphasizing a living world with rules in which you had to either adapt or die (Gothic), to just making every plot point as out-there as possible (Arx Fatalis). When I think of ageless CRPGs, it's the ones that dare to be different that are the least likely to vanish into the mists of time.
julien: 2006-07-19 05:01:39 pm
Since Arx Fatalis contains quite some useful glitches and 'features' it would probably be a good game to run.
Here are some random thoughts/glitches/shortcuts:
-The best choice regarding the skills is putting most in INT and Casting at the beginning. Since the Fireball spell is extremely powerful (completely unbalanced if compared to other spells or figher/thief-like characters) and available early in the game. The Aam and Yok runes are in the Tutorial Level and the Taar Rune can be found in the Gobling Prison.
-It's possible to reach the dragon's lair early in the game. There's a Levitate Scroll on Level 3 and this is perfectly sufficent for getting all the way up to the lair.
Use the scroll to fly from Greu's place over to the ice cave and let a rat bite you. If you're hit by an enemy while in air you'll rise straight up thus easily reaching the lair. This is also a hundred times faster than the intended way of getting up there.
Once up it's also possible to get the egg without the need for a 'Dispel Field' Scroll: Shoot a Fireball or something similar while standing on the place where the field that should prevent you from leaving the lair would be created. Since you're standing in the way the field can't be created and you can grab the egg fastly and leave the lair again. However using a Dispel Scroll would be slightly faster. Maybe it's better to get the egg just before the second
visit to the Temple of Akbaa since we should have a Dispel Magic and Levitate Scroll from the Rebel Camp by then (if we raid the shopkeeper there). This would also save some time since we don't need to get the Levitate Scroll in Level 3.
-We can leave the prison towards the gobling kingdom by throwing a Fireball at the Goblin behind the portcullis. No need to get the papers and all the stuff.
-It's not necesarry to solve the 'Troll's on Strike' Quest (freeing the blocked pathway)
-We only need to enter Arx one time (for example right after leaving the prison). We can slay Cinkassh to get the necesarry runes to cast 'Activate Portal' and Felnor to grab some more runes and potions. It's also a good idea to pay Maria a visit and take all her stuff (potions, pickaxe, ..)
-The key to the Temple of Akbaa can be stolen from Tizzy (or Tizzy can be killed, for example using the Invisibility Potion from Maria). Once Alia is freed you can kill her in Level 4, enter the hideout of the Rebels and steal Krohaz (and raid the shopkeeper for some goodies).
While we are on Level 4 it's also a good idea to enter the Outpost of Erduneum (for example by using the secret entrance) to get Zohark.
-The Lich in the Temple of Akbaa can be fooled. You can grab his rock and reopen the hidden door through the wall, leave his room and close the door again. If done fast the Lich won't be able to get through the door. It should also be possible to grab the rock through the wall and leave fastly before the door (which will be closed automatically if you touch his chest) squishes you, but I didn't yet managed to do that.
-Experience glitch in the Temple of Illusions:
The Gray Man in the corridor after the room with all the levers can be attacked using poisened arrows (only the poison actually hurts him). Normally the gray man runs away, but if you're not going too far into the corridor you can shoot at him. He's invincible but after approx. 12 arrows you'll notice that you gain several hundred thousends of XP. This can be repeated, because, as I said before, the gray man is invincible. Using this glitch 1 or 2 times is sufficient for reaching Level 10 (Max. Level in Arx Fatalis). We can then bump Casting up to 80 (or we probably already have 80) and Combat up to ~170.
80 on Casting is enough to take out an Ylside with one Fireball and 170 on combat is beneficial if we want to attack Akbaa with the Ultimate Weapon.
-An easy way for slaying Akbaa would be to levitate over him so that you can just reach him but he can't reach you. With our Combat skill boosted up to 170 it should be no problem to get him down quickly.
I think that's a good basis for an Arx speedrun.
So does anybody know other shortcuts/tricks/glitches? And is there interest in an Arx run at all? I guess this game is not that incredibly well-known.
edit: yeah I managed to get the rock through the wall but somehow the Lich can walk through the wall and gets outside oO
edit2: The Lich even kills me instantly when I'm miles away from him.. strange game oO
edit3: all this strange things (Lich going through wall and instantly killing me) do not happen if I manually open the door from the inside and close it from the outside.
Here are some random thoughts/glitches/shortcuts:
-The best choice regarding the skills is putting most in INT and Casting at the beginning. Since the Fireball spell is extremely powerful (completely unbalanced if compared to other spells or figher/thief-like characters) and available early in the game. The Aam and Yok runes are in the Tutorial Level and the Taar Rune can be found in the Gobling Prison.
-It's possible to reach the dragon's lair early in the game. There's a Levitate Scroll on Level 3 and this is perfectly sufficent for getting all the way up to the lair.
Use the scroll to fly from Greu's place over to the ice cave and let a rat bite you. If you're hit by an enemy while in air you'll rise straight up thus easily reaching the lair. This is also a hundred times faster than the intended way of getting up there.
Once up it's also possible to get the egg without the need for a 'Dispel Field' Scroll: Shoot a Fireball or something similar while standing on the place where the field that should prevent you from leaving the lair would be created. Since you're standing in the way the field can't be created and you can grab the egg fastly and leave the lair again. However using a Dispel Scroll would be slightly faster. Maybe it's better to get the egg just before the second
visit to the Temple of Akbaa since we should have a Dispel Magic and Levitate Scroll from the Rebel Camp by then (if we raid the shopkeeper there). This would also save some time since we don't need to get the Levitate Scroll in Level 3.
-We can leave the prison towards the gobling kingdom by throwing a Fireball at the Goblin behind the portcullis. No need to get the papers and all the stuff.
-It's not necesarry to solve the 'Troll's on Strike' Quest (freeing the blocked pathway)
-We only need to enter Arx one time (for example right after leaving the prison). We can slay Cinkassh to get the necesarry runes to cast 'Activate Portal' and Felnor to grab some more runes and potions. It's also a good idea to pay Maria a visit and take all her stuff (potions, pickaxe, ..)
-The key to the Temple of Akbaa can be stolen from Tizzy (or Tizzy can be killed, for example using the Invisibility Potion from Maria). Once Alia is freed you can kill her in Level 4, enter the hideout of the Rebels and steal Krohaz (and raid the shopkeeper for some goodies).
While we are on Level 4 it's also a good idea to enter the Outpost of Erduneum (for example by using the secret entrance) to get Zohark.
-The Lich in the Temple of Akbaa can be fooled. You can grab his rock and reopen the hidden door through the wall, leave his room and close the door again. If done fast the Lich won't be able to get through the door. It should also be possible to grab the rock through the wall and leave fastly before the door (which will be closed automatically if you touch his chest) squishes you, but I didn't yet managed to do that.
-Experience glitch in the Temple of Illusions:
The Gray Man in the corridor after the room with all the levers can be attacked using poisened arrows (only the poison actually hurts him). Normally the gray man runs away, but if you're not going too far into the corridor you can shoot at him. He's invincible but after approx. 12 arrows you'll notice that you gain several hundred thousends of XP. This can be repeated, because, as I said before, the gray man is invincible. Using this glitch 1 or 2 times is sufficient for reaching Level 10 (Max. Level in Arx Fatalis). We can then bump Casting up to 80 (or we probably already have 80) and Combat up to ~170.
80 on Casting is enough to take out an Ylside with one Fireball and 170 on combat is beneficial if we want to attack Akbaa with the Ultimate Weapon.
-An easy way for slaying Akbaa would be to levitate over him so that you can just reach him but he can't reach you. With our Combat skill boosted up to 170 it should be no problem to get him down quickly.
I think that's a good basis for an Arx speedrun.
So does anybody know other shortcuts/tricks/glitches? And is there interest in an Arx run at all? I guess this game is not that incredibly well-known.
edit: yeah I managed to get the rock through the wall but somehow the Lich can walk through the wall and gets outside oO
edit2: The Lich even kills me instantly when I'm miles away from him.. strange game oO
edit3: all this strange things (Lich going through wall and instantly killing me) do not happen if I manually open the door from the inside and close it from the outside.
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- Blog
- Blog
- Home
- New Page
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- Best Gta 5 Mods
- Wwe 2k15 Free Download
- Pirates Of The Caribbean Retribution
- Derecho De Marcas Jorge Otamendi Pdf
- War Of The Worlds Plane Crash Scene
- Tunngle Invite To Private Network
- Malayalam Kambi Novels Old
- Ativador Do Windows 7 Ultimate
- Turn Out The Stars Bill Evans Pdf
- Command And Conquer 4 Download
- Star Wars Force Of Corruption Mods
- Pokemon Go Bluestacks 4
- Guns N Angel Hacked
- Arx Fatalis Rune Locations
- Desolation Mod Arma 3
- Fl Studio Ios Free Download
- Download Game Kamen Rider For Pc
- Ipl 2019 Live Streaming
- How To Set Default Font In Word 2019
- Vampire The Masquerade Bloodlines Romero
- Gta 5 Lspdfr Mod Installieren
- Google Drive Not Syncing With Pc
- Tibers Box 2 Models Download
- Fastest Graphics Card For Opengl
- Journey Don't Stop Believing